sleep(5); Life in TSL :: May :: 2007

Learning Blender

May 23, 2007

From: http://bentha.net/sculpted-tuto/Blender-export-template-tut.html

 Very useful!

— 

 

This is a little tuto about how to export shapes to sculpted prims textures using blender, with a minimum efforts,even if you have no clue how to manage uv maps and all the odd stiff behind ^_^

I made the template and tuto quick and dirty, but this works, even if it has the limitation that you can only MOVE the existing vertices of the default sphere, so its more a sculpting method than real modelling.  Perfect candidate for blender’s sculpt tool btw.

First of all you need minimum a blender 2.43 version, available here.
If you are unfamiliar with blender, I suggest you first take a tour on http://www.blender.org/tutorials-help/

Once you have it running, download and open the template blender file which you can find:  here

The screen layout should turn into this : a default sphere to start your sculpting work from :

start screen

For those who want to get deeper into it and see how to make the sphere and its UV projection, follow this link.
If you just want to play with shapes and have fun, just read further ^_^

Now right click on the sphere to select it , enter EDIT MODE with TAB key, and play with the vertices to create a nice shape.
Again, don’t add or remove vertices, only MOVE these, don’t change edges or faces. Think modeling clay :)

edit vertices

Beware ! The poles of the sphere are in fact a ring , sized to very very small, keep these grouped in a small point, or I think you would get odd results when rezzing the prim. Don’t try to size them too small or to unify these too a single vertice either, this gets the exported texture weird. In fact, try to move these  always together, without modifying their shape. Heh, this is a crappy hacky exporter, remember ? ^_^

poles              poles-zoomed

Ok, you have created a nice shape, now time to export it. Return to OBJECT MODE with TAB KEY.

First generate a render with F12 key:

render

Make sure you are in OBJECT MODE , and you have your object selected and active.

In the bottom subwindow ( Buttons window, Scene Panel ), click the  ‘BAKE’ button:

bake

This will actually replace the default texture by a newly generated displacement map, as you can see in the image editor subwindow:

baked

Last, save your image, still in the image editor :

save baked texture

Thats it :)

Ok, it needs improvements, but, waiting for someone to write something more friendly, you have everything needed to start creating sculpted prims without spending thousand $ in expensive 3D software.

Hope this helps ! A big Thanks to all of you that gave the info on the discussion page ^_^

Camilla

Now I have had a chat with TomHa Zymurgy , who had an excellent idea to create a much better mesh than a sphere !
I’ll update this page tomorrow with a link here to a tutorial to what is the best method I saw so far for blender to sculpted export.

SL Update finished

The grid is back up, and as I said there are aftermath problems with group voting so that is shut down…wow…I am physicemoticon. Anyways here are the release notes:

Release Notes for Second Life 1.16.0(5) May 23, 2007
=====================================
New Features:
* Sculpted Prims
** Sculpted Prims are a new primitive type that uses a texture to control its 3D shape
** See http://wiki.secondlife.com/wiki/Sculpted_Prims for FAQ and detailed information
* Add “Mute” button to block unwanted notecards, landmarks, and textures

Changes:
* Improved muting of particle systems

LSL Changes:
* New function: llRegionSay()
** Allows object to communicate region-wide
** Does not allow communication on channel 0
** This is intended to reduce simulator load by eliminating the need for relay objects

Bug fixes:
* Text for several alert messages has been updated
* Fixed positioning of maximize button when minimizing both script and lsl window
* Fixed positioning of LSL help window after minimizing/maximizing main script window
* Fixed group chat IM showing sender as the only participant until someone responds
* Fixed group chat IM reopening with an error when sending a message after user closes group chat
* Fixed ‘… has left the session’ when leaving group chat after talking
* Fixed failed email when no subject is included
* Fixed object loss occuring when taking an item
* VWR-657: Beta -> Linux -> Startup -> Crash

Still no voice, and with the bi-weekly updates we now know that we won’t be having it before 2 weeks from now…during summer for me. Hopefully, there won’t be any further aftermath problems with the update. 

 

Summer

Well, summer is almost here. And you know what that means for the TG! A better economy and social life. More teens log on during the summer, more acounts are created and people have more time to spare. So what will this summer bring us? Who knows…all I can say is I can’t wait.

WindLight atmospheric rendering comes to Second Life!

This is a tad late sorry, but just to let everyone know about this cool new feature. Clouds and realistiv light. Now, I think this is pretty sweet, and it will make SL even cooler and it is a great leap forward BUT

TO-DO:

Fix Site

Voice

Lag

 Less problems after an update

 

Ah what the hell….LETS HAVE CLOUDS! emoticon

 

Investment Quide

I am not sure if this helps TG residents too, but I as I surfed the web I came upon this site. It is an a guide on how to make money in SL, or not lose it emoticon. Most of the TG prefers just hanging out, but for those who do like business or are trying to start one this might be pretty useful. I myself have not checked it out, but I plan to. It cost around $5 and people say it is quite good. This makes me think:

 

What do you guys think about business and the economy of the TG?  

 

Grid Down

SL Update Picture 

The grid is down today, from 6am till 12pm for the new release. So what are we getting?

 Sculpties - Which will save prims and create better builds.

llRegionSay() - Better communication for scripts in the same region

 

What we are not getting:

 

Voice. Yep. We still have to wait, which sucks because I rushed to get my headphone before today thinking it was going to come.

Unification - Yea, we all know about this. Whether your for it or against it…or have no clue.

 

Well see you at 12pm! (Most likely 3pm because they will close SL down again emoticon